RPG | Shooter |

Fury


Website: unleashthefury.com
Type: Free To Play
Developer: Auran
Publisher: N3vrf41l

The speed of Fury's combat is unlike anything you have ever seen in an MMO. Most of your abilities are instant-cast, which allows you to traverse obstacles and chase fleeing enemies instead of being frozen in place waiting for a spell to go off.

Wrapped around the pure adrenaline rush of combat is an in-depth character advancement system that lets you unlock over 400 abilities which you can use to develop a character-class all your own. Add in a huge selection of equipment to choose from, Clan and individual Ladders to dominate and you have a formula that is guaranteed to bring out the bloodlust in anyone.

Gametypes
Fury will contain three game types on release offering individual and team competition, with team sizes varying from 4 to 16.

* Vortex
Vortex is best described as advanced capture the flag. Your team has to capture Vortex crystals and return them to your base, but beware – they can be stolen too! This game type focuses on tactical play; form advanced strategies to out play your opponent.

* Elimination br>Elimination is straight up 4v4 combat, pitting your skill and strength against your opponents in a fight to the death. Think quickly, as the ‘best of three’ format will give you time to change your strategy if you lose a round.

* Bloodbath Bloodbath is free for all gladiatorial mayhem. It’s every man for himself, so survivability and killing power are key. Collect blood tokens from your fallen enemies to build up points and climb the score board.

Matchmaking
When you enter a Warzone in Fury, your opponents will be selected by a dynamic matchmaking system. This system looks at a number of attributes to find an opponent that is as close to your skill level as possible. This means every match will be fair and balanced: a challenge – not a waste of time.

Competitive Support
No competitive game would be complete without some form of ranking. In Fury, ladders will be the main focus. You will be able to track the top clans and individuals for each game type. There will also be ladders that only take into account your last X number of games. This removes the grind element seen in other competitive ladders, making skill the key factor, not time. There are also big plans for the future of Fury competitive play. We are planning for regular tournaments, with prizes for the winning teams and players. We value community feedback on all issues affecting competition, and will ensure there is a fair environment to compete in.

* PvP combat focused - Every development decision focuses on providing players the ultimate in Player vs. Player experience.
* Combat with the visceral thrill of an FPS game, and the strategy and depth of an RPG.
* A robust matchmaking system that ensures players always fight opponents of equal skill and experience
* Classless advancement system for ultimate flexibility - No more gimping your character or being constrained to a specific set of abilities. In Fury you don't choose a class - you define your own!
* A game that provides instant action to catch your attention, and the meaningful depth to hold it.
* Realm vs. Realm system with literally dozens of other Realms to fight against!
* Ladders and tournaments for clans or solo players to prove their worth.
* Over 400 abilities, each with 10 unlockable ranks providing near endless possibilities for character advancement and achievement.
* No boring PvE grind - go straight into thrilling PvP combat against human-controlled opponents.
An MMO that you can actually achieve things in during your lunchtime.
* Next-generation game built on Unreal Engine 3.
* Challenge system for fighting with friends, groupmates or clans, for practice or bragging rights.

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