INTRODUCTION
GAME MODES REQUIREMENTS SCREENSHOTS VIDEO WIKI | Website: wolfteam.softnyx.net
Status: Free To Play Developer/Publisher: Softnyx Fansite: wolfteam.info |
INTRODUCTION
Worldwide FPS games have been evolving from simply killing or destroying enemies using arms into many formats. Many attempts also have been already made through a number of titles such as slowing time in game, becoming transparent or infiltrating enemy lines.Most of FPS games focus on modern-style military battle. Except the fact that a game is high in quality, it is really hard to differentiate between the games as long as they are wearing the same uniform using the same weapons.
Opening every possibility, Softnyx set a goal of developing an FPS game that will give new fun. We set our new motif of werewolves and starting from many movies of werewolves, we kept adding on our imagination.
WolfTeam will be the first and intense experience to every gamer.
GAME MODES
Destruction Mode
Dividing teams by Blue and Red, Blue team blocks bomb setting or take installed bombs to pieces and make it explode in a safe place and Red team tries to stop Blue team getting away with it. | |
DeathMatch Mode
Whichever team with more kill points wins. Both team must get as many kill points as possible reducing manpower loss. The highest pointer of the game is called "King" and there are additional rules such as getting 2 points by killing the King and so on. | |
Conquest Mode
There are 5 bases in an area and a team that takes every base gets victory. In case of time-over, a team with more base wins. Each base has different base conquest time depending on its priority. |
SYSTEM REQUIREMENTS
Minimum | Recommended | |
Operating System | Win 98 | Win XP |
CPU | Pentium III 1.0GHz | Pentium IV 2.2GHz |
Memory | 256MB | 512MB |
Video Card | NVidia-GeForce4 MX 32MB | NVidia-GeForce 5700 64MB |
Hard Drive | 400MB | 400MB |
DirectX | DirectX 9.0c | DirectX 9.0c |
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